![]() Head to the police archives, use said piece of info, then select three out of the various investigation options based on the knowledge you have e.g murder crimes which have taken place in a specific area during a specific time.įrom these archives you’re then able to uncover more information about said individual or location, giving you a better idea of where to go or who to talk to next. For example a criminal who’s known to have committed murders previously in a specific area. At times you’ll be presented with some information which needs further investigation. ![]() There’s numerous other uniquely intriguing mechanics too, such as looking up information in the various archives littered throughout the city – from the newspaper to the police, medical, library or town hall. Cross referencing the details with your map allows you to figure out roughly where that might be, and pin said location to your map manually. Locations of interest are provided in written form – “an abandoned building in Northern Advent, on Forefathers Street between Healog St and Windhalf Ave”. Whilst the game presents you fairly clearly with all the information required, it doesn’t slap you over the face with a glaringly obvious point of direction like many modern titles do. ![]() Whilst the decisions themselves don’t produce sweeping Mass Effect style impactful changes to the narrative, they do allow you to affect the way missions play out in a way that makes the story feel more personal and can produce some twists and turns.Īnother element which I really enjoyed throughout my time with the game was the lack of hand-holding, something which you can tone down further if you see fit. ![]() Do you point a grieving father in the direction of the murderer of his son, or side with the murderer’s telling of the story that he wasn’t in a fit mental state at the time? These conclusions add an interesting dimension to the already intriguing events found throughout the game. As you build out the various deductions you’ll often be presented with multiple potential conclusions. The more you gain, the more you can place together to produce a map of what happened. Clues during main missions act as puzzle pieces. These powers give vision into an alternate reality, whether it’s flashbacks of the past or clues as to where to look, uncovering hidden walls or piecing together the order of events as they unfolded.Īs you build up information around each case, you can piece together these clues via the Mind Palace. From looking at items in the environment to utilising Reed’s extrasensory powers to gaze into the past – allowing you to witness exactly what happened. Once you arrive at your destination each investigation area offers many clues. From here you’ll gain a better idea of where to head next. After speaking to folks you’ll learn of new information which makes its way into your case log. The game provides straight forward dialogue choices to find out more information about the numerous crimes, problems and people. You’ll converse with an eclectic array of characters as you solve various cases and uncover more about what’s going on in Oakmont. Much like developer Frogwares previous games, such as the Sherlock Holmes series, this is a third-person detective game, however this time the team’s ambition clearly shines through – with an open world city to explore, survival horror elements and combat to break up the investigating. Whale and fish carcasses litter the muddy streets, poverty is rife and the foggy rain clouds rarely let out. It’s an undeniably bleak place, and The Sinking City does a great job of dishing out the atmosphere. ![]() Will someone get this man a coffee?!įresh off the boat you’re dropped into the fictional city of Oakmont during the 1920s – a city suffering from some serious flooding, dangerous supernatural sea creatures and plenty of crime. Charles (great name by the way) features some of the most bloodshot eyes I’ve seen from any video game protagonist. A man who’s looking to uncover the source behind the terrifying visions which haunt him – those of which are evidently getting in the way of a good night’s kip. You play a war veteran turned private investigator who goes by the name of Charles Reed. Unfortunately some jank, performance issues and other problems damage what’s an otherwise refreshingly unique title. The Sinking City is an ambitious open world detective game with plenty of interesting mechanics, an intriguing Lovecraftian world riddled with Call of Cthulhu’esque vibes, and extremely strong writing. ![]()
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